Live lab projects
Responsible for manual and procedural modeling, surfacing, and set dressing.
SideFX Houdini, Blender, Adobe Substance Painter 3D, Unreal Engine 5.
February 2024.
As a member of the 3D team at LIVE Lab, I work on various digital twin projects and make virtual models for training and simulation applications.
In projects like Virtual Disaster Day and Disaster City, I created 3D models and textures for vehicles, furniture props, and buildings, along with procedural tools. In Unreal Engine 5, I managed the import and placement of the assets, and handled material setup. My main focus in content creation is to ensure assets' fidelity with the real-world counterparts.