Live lab projects
Responsible for manual and procedural modeling, surfacing, and set dressing.
SideFX Houdini, Blender, Adobe Substance Painter 3D, Unreal Engine 5.
February 2024.
SideFX Houdini, Blender, Adobe Substance Painter 3D, Unreal Engine 5.
February 2024.
As a member of the 3D team at LIVE Lab, I work on various digital twin projects and make virtual models for training and simulation applications.
In projects like Virtual Disaster Day and Disaster City, I created 3D models and textures for vehicles, furniture props, and buildings, along with procedural tools. In Unreal Engine 5, I managed the import and placement of the assets, and handled material setup. My main focus in content creation is to ensure assets' fidelity with the real-world counterparts.