Mesh generation bp
Responsible for game and level design, and set dressing.
Adobe Photoshop, Unreal Engine 5.
March 2024.

During Chillennium 2024 game jam, my primary focus within this project was game design and level design. With the help of Unreal Engine 5 blueprints, I created a tool that would simplify populating the level under strict time constraints. Artists can choose different decoration meshes and procedurally scatter smaller decorations around the main geometry to diversify the environment. Please refer to the blueprint demonstration below.

In this isometric-sliding puzzle game, the player takes on the role of the dinosaur parent, who needs to get to their children through the desert. The build can be downloaded here.