Universal Kids Resort
During my time at Universal Creative, I contributed to multiple lands within the Universal Kids Resort park as part of a larger collaborative art team. I created a range of 3D assets — including terrain, curbside elements, buildings, set decorations, and ride vehicles — and completed all related texturing work. I also supported camera work and ride vehicle animation for various cinematic sequences. 
All work was developed in collaboration with and under the guidance of the talented artists at Universal Creative
Software: Autodesk Maya, Substance Painter, Unreal Engine 5